

- Megaman battle network 7 the world tournament how to#
- Megaman battle network 7 the world tournament code#
The same applies to the Mattaurs, but not as badly. That shockwave comes out waaaaaay too late and it looks so janky because of it. This is bad with Gutsman in particular, but there's this weird delay between when he hammers the ground and when the damage shockwave comes out. I know that made the chip SUPER busted, but it was always a fun one to use. I could have sworn Guard reflected the damage blocked as a shockwave rather than just be a brief invincibility window.

This leads to weird scenarios where you take damage from a cannon that has already been deleted, but it's retical is still going down the field. Have the cannon enemies' targeting retical always done damage on contact? I could have sworn it needed to lock onto you first, delay, and *then* fire. The font's otherwise fine with some weird exceptions like the "9" that looks like a "g" and it's counterpart "6" the random corner really messes with the usually rounded aesthetic. The text in the rewards screen looks rather squished and tall. The awkwardness of all the animation stems from how stiff everything above the knees are there's no weight in their stride. Do his boots squeak? I feel like they are. Megaman's run animation is the best, but his pose/balance when running is still oddly stiff. They may have looked about the same in the original, but boy does it really show in 3D.

WOW those walk and run animations are awkward. It mostly seems to be in menuing in general. Other times I press a button to no response. I'm not sure if it's because I'm pressing a few frames too soon or too late? Sometimes I end up skipping text because I pressed a button too soon rather than have it instantly complete as expected. I feel like some of my button inputs get eaten up sometimes by the dialogue system and menu prompts. There generally seems to be a few frames of delay on everything than I remember, whether that be on virus deletion, Megabuster startup, the reward screen, the sword attacks, and such. Also missing is the ability to press R in battle when hovering over a chip to see it's description. Usually you can use them to page through the chip folders, but here they don't do anything. There seems to be a number of L and R button functionality missing. Usually it'd just be pressing Select on the GBA, but here I have no clue.
Megaman battle network 7 the world tournament how to#
I see from the screenshots on this page that you have a Shotgun * set as a Regular Chip, but I can't quite seem to find out how to set one in-game. For me, I noticed it with Cannon A, Cannon C, and Shotgun *.
Megaman battle network 7 the world tournament code#
It seems that in scenarios where you have a * code chip, you can choose chips with the same name AND said * code chip. Usually you can EITHER pick chips with the same exact name OR with the same letter. This first one MAY be a glitch, but it seems so freeing that it may be a feature. Great work on the remake! All I can really complain about are knit picks:
